Useful information
Prime News delivers timely, accurate news and insights on global events, politics, business, and technology
Useful information
Prime News delivers timely, accurate news and insights on global events, politics, business, and technology
As a company and first part, PlayStation and Sony have not avoided using AI as part of their value proposition for consumers. Although the Microsoft competitor has made a great show on the use of the ideation of the game and the creation of prototypes, Sony has focused on using AI and automatic learning for the generation of frames and hardware uses, largely avoiding experimenting with its acclaimed PlayStation Worldwide Studios software portfolio. But if a filtered video is an indication, that can change soon.
In a edge reportA Tipster pointed out attention to a YouTube video of what seems to be an internal presentation in Sony. The video has now been eliminated as a result of a copyright claim of a company called Muso, which acts as a copyright compliance company that lists Sony Entertainment as one of its customers. In the video, the character of PlayStation Aloy, protagonist of both horizon titles, answers questions from the characters of the players with artificially generated animations, writing and voice. The video itself is narrated by Sharwin Ragheebardajal, Director of Software Engineering at Sony Entertainment, whose main responsibilities include the intersection of video game technology and AI.
At no time, Ragheebardajal indicates that this is a product that will be announced or integrated into the games. The narrative establishes that this technology has developed together with guerrillas as a prototype for Sony internal presentations.
The demonstration itself is fed with the OpenAi whisper for speech to text and GPT-4 and calls 3 as the conversational brain. Sony’s emotional voice synthesis controls speech generation, while its Ruiseñor technology feeds facial animation. The Aoy model reproduces from Horizon: prohibited West, the previous title of the main horizon. While VR Horizon’s game, Call of the Mountain, allowed players to talk to Aloy while inhabited another character, this demonstration assumes a more dissociated role despite the fact that the player in the forbidden west would be controlling Aloy.
In the games, Aloy is expressed by Ashley Burch, a better known union actor outside the video games for his role in the mythical but ubiquitous search within the scope of the video game voice performance. We communicate with Burch’s publicist, but we have not had news at the time of publication. SAG-AFTRA is still in a conditional attack on AI protections in voice performance, including voice replacements.
More specifically, it is a bit difficult to see the usefulness to have endless conversations with video game characters. Both horizon titles were praised for their writing and stories about characters that rebuilt a world after the fugitive technology ended. Replace that with ia does not seem that the player’s enjoyment would increase so much. Maybe Sony has more ideas about where this could take the video game design than only what is seen on the surface.