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Cyberpunk 2077 Run as a solo cyberninja in MacBooks with the type of arrogant bravuconería that you would expect from a merch night City Chromed Up. Knowing that you can execute the intense graphic game of CD Projekt Red, even if not in the ultra peak configuration, it is a mark of how well the device plays the AAA titles. In case you have lost it CIBERPUNK Now it is in Mac, and I have tried it in a large number of laptops from the Apple M series of recent years. The good news is that it is playable, but for many Apple fans, this will be his first true taste of finegling graphics options and drowning photograms speed data such as his average PC player. Welcome to the party, Chooms.
I was impressed with the way the game worked on Nintendo Switch 2, and that was because the developers made an additional effort to allow the compensation of Ia to eliminate small environmental details that would hinder the CPU. That game worked at 1080p in portable mode and when it is coupled. But the Mac ecosystem is much more varied, and CD Projakt Red was not going to create a different version of the game for each size and individual chip. While players could expect a relative consistency in a console, the MAC version is essentially the PC version of the game. Apple insisted on the predetermined game to graphic prejustment “for this Mac.” In all the systems I tried, the default configuration promoted the resolution downwards for a consistent game. It is the worst way to play the game.
In an M4 Macbook Air 13, with its resolution screen of 2,560 x 1,600, CIBERPUNK Automatically pushed the resolution at 1,170 x 1,068. The game is executed in medium -sized configurations without lightning and a little more than 40 fps scallges in reference points. The lowest resolution worked in combination with the Metalfx scale, which marks to a lower resolution and transforms them to look better. This keeps frame speeds at a playable level. Without Metalfx, you will have difficulty getting to 30 fps in these same configurations. If the native resolution increases, you are likely to have difficulty knowing the 30 playable fps in most scenes.
The Apple base configuration also enables VSYNC, which establishes the Max FPS in 30. It is the first thing to alternate if you plan to play the game in Mac. With VSY on on and established in 30 fps, the game feels floating and blurred images, as if the player’s character was a drunk that stumbles with the house after a long night. It is worth seeing the casualties of frame speed in the 20s of the 20s for the good of a softer game. That said, the game is not seen in the middle of a $ 1,200 Macbook Air with the 10 -core GPU, even if the resolution and improvement of confused textures and create a strange visual outbreak where objects or details appear in the game when you approach.
The oldest macBooks with non -professional M series chips will probably increase the configuration and resolution of even lower graphics, if you can really play it at all. The previous Macbook Air models came with only 8 GB of memory in their minimum specification, and those models cannot be executed CIBERPUNK at all. M1 MacBooks can technically execute the game, but down and low resolution of 900p. Things are not much better in a Macbook Pro 14 of $ 1,600 with M4. It is at 1,800 x 1,125 resolution, and if you try to go to 3,024 x 1,964 native, you will find that the box speed is not consistent enough with the average configuration. In an M3 Macbook Pro 14, Apple establishes the resolution to it that with M4, but wants you to play in most of the settings established in Low. In my tests, I discovered that you should still be able to handle medium graphics with that Mac.
Apple will establish low resolution regardless of whether it is a low or high -end chip. After multiple tests, I discovered that the real minimum you want for the game is one of the most recent MACs with a professional level chip, such as the Macbook Pro 16 of $ 2,500 with M4 Pro. Apple and CD Projekt Red establish the base resolution of the configuration “for this MAC” in 1,728 x 1,080 and do not draw rays for a game of 60 fps, but the reference points collate of 70 fps. Turn on the lightning route and establish in 1200p, and will get just under 60 fps during the game. Even in 4K, playable box speeds can still achieve, although you must accept a game of less than 40 fps and a minimum light track. I have not tried the Mac Mini with M4 Pro and Cyberpunk 2077; It could have a more limited performance. That device starts at $ 1,400 for a version of the M4 Pro with a 16 -core GPU compared to the 20 -core GPU in Macbook Pro.
So, now that Mac has some more games that you want to play, can a Macbook be your next mobile game platform? It depends on how much you are willing to spend. When I checked it in 2023, my M3 Max Macbook Pro 16, sent to me by Apple, was $ 4,000 at the launch, and will still establish the base resolution for CIBERPUNK at 1440p for 60 fps with enabled ray tracking. For the highest end, you will need a M4 Max or M3 Ultra chip currently only that it is only in Mac Studio. These devices start at $ 2,000 for an M4 MAX of 14 cores. The 60 -core GPU in the M3 Ultra Mac Studio demands $ 4,000 at the base. As good as the MACs of the previous M series, only the most recent and most expensive models can offer an experience close to what you can get in current consoles or PC for today’s games.
Apple’s main concern should be how you will present these graphics options if Mac and Games continue to press. The graphics options “for this MAC” intend to offer a ease of console to enter the game, but make the game feel much worse than if you adjust the configuration yourself. It should not be the norm in the future, even if Apple wants it to be easy for the average owner of Mac. Apple fans will only have to suffer within their graphics configuration, such as the rest of the PC players.