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Prime News delivers timely, accurate news and insights on global events, politics, business, and technology
Roblox today registered his financial results for the fourth quarter of 2024. The company’s report in general shows modest growth during the holiday season, but nothing that exceeds anyone’s predictions. He also published his predictions by 2025, and his expectations are more modest than what was previously supposed. His guide shows that the company expects less growth in the second half of the year than the first one, which was apparently disappointing enough to make its actions decrease.
According to the report, reservations and income increased, to $ 1.36 billion and $ 988 million, respectively. Its consolidated net loss is at $ 221.1 million. Some of the company’s results were favorable year after year, but not necessarily quarter to quarter. Roblox’s daily active users were 85.3 million in this quarter, 19% more year after year. However, the platform had 88.9 million in the third quarter this year. Similarly, their committed hours fell from 20.7 billion to 18.7 billion rooms.
Michael Guthrie, CFO de Roblox, said in a gain call that one of the reasons why the user count was not as high as expected, According to BloombergThe analysts had predicted more than 88 million Dau, it was that the Eastern European audience was growing more slowly than expected, since the platform is prohibited in Türkiye.
In his letter to the shareholders, Roblox described his improvement plans in several key areas, including confidence and security, artificial intelligence and the expansion of the genre. The areas overlap each other, with several of the tools mentioned with AI.
Roblox also delivered his orientation for the next quarter of the first quarter of 2025, as well as for that fiscal year in general. In Q1, expect revenues between $ 990 million and $ 1.01 billion and reservations between $ 1.12 billion and $ 1.15 billion. For the year in general, he expects income between $ 4.25 billion and $ 4.35 billion and reservations between $ 5.2 billion and $ 5.3 billion. According to a Reuters report, these are slightly below the estimates, which sent the prices of Roblox’s actions as they were revealed.
Roblox’s CEO, Dave Baszucki, said in a statement: “Roblox had a strong 2024, promoted by our commitment to innovation and community. We are building a platform that goes beyond technology, it is about promoting genuine connections. As our goal is to support 10% of the global game content market, we will continue to invest in our virtual economy, the performance of applications and discovery and safety with AI, empowering creators and improving user experience. “