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Games For Change Festival is executed in New York on June 26 to June 27


The 22nd annual games for the Game Festival for the change will take place on June 26 and 27 in New York under the theme “Design for tomorrow”.

The event will take place at the Parsons School of Design in New York City and the group made a call this week for speakers and awards until February 5.

For more than two decades, the G4C Festival has been the main global event to gather developers, creators, educators and social innovatives who believe in the power of games and the immersive means to boost the change of real world.

Under the theme “Design for tomorrow”, the festival will explore how immersive games and media can promote collaboration between generations, perspectives and sectors. During the two -day festival, attendees will participate in key notes, panels, workshops and network opportunities focused on three main clues: games and learning, civic and social issues, and health and well -being. The XR program will be integrated into all tracks.

New this year, G4C will organize a master class series on June 25, where industry leaders and game design experts will lead in depth learning sessions. Participants will have the opportunity to learn from high -profile games professionals, since they share their experience in issues such as games on the platform, the power of the game and design, and obtaining funds. These are carefully selected sessions for the G4C community.

Susanna Pollack is president of games for change.
Susanna Pollack is president of games for change.

The Change Game Awards ceremony on June 26, a festival cornerstone, will celebrate excellence in social impact games and immersive media. The categories include the most significant impact, the best in innovation and the best narrative, among others. This year, the awards ceremony presents a new category, “Best platform -based project”, which recognizes shocking games and immersive experiences created within established game platforms (such as Minecraft, Roblox or Fortnite Creative) that take advantage of tools and communities incorporated to promote a significant social impact.

“For 22 years, the Game Festival for Change has been a meeting field for intersectoral innovation in immersive games and media,” said Susanna Pollack, president of Games For Change, in a statement. “As our industry continues to evolve, we are expanding our programming to fulfill the moment. Our new Masterclass series and the improved awards program reflect the growth and emotion of our sector. We are delighted to return to Parsons, where we can build on this impulse and encourage the next wave of collaboration and innovation. “

Pollack was the teacher of ceremonies in our recent Gamesbeat Insider series: Hollywood and Games in December, and is a frequent speaker at events on how games can achieve a lot of social good beyond entertainment.

The speaker and awards presentations are open until February 5, 2025. For more information, visit Festival.gamesforchege.org.

The previous annual annual festival in New York explored “the 2030 score: a catalyst for global change”, which brings together more than 150 speakers from 12 countries. The event united 2,300 virtual assistants and in person for 65 talks and workshops. Beyond New York, our chapter festivals in Africa, Asia, India, Türkiye and Latin America expanded their global impact, connecting the creators of changes on the continents.

The group also organized the second annual Summit of Games and SDG at the UN, gathering 180 leaders to forge new associations and promote processable solutions.

The games for change also added new members of the Board: Benjamin Golant: Senior Director of Global Game Policy in Tencent Americas; Samir el Agili: President in Tilting Point; and Mark Stanley: founder of Strategic Gaming Collective, advisor to play for the planet and advocate for the use of games to address global challenges.

Last year, the Games For Change Impact report said it had 21 festivals, 86 G4C Prize winners, five G4C global chapters, 22 events in the global chapter, 58,000 students achieved and 75% of students in the schools of Title I.

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